﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace WCell.Constants.GameObjects
{
	public enum GameObjectType : uint
	{
		Door = 0,
		Button = 1,
		QuestGiver = 2,
		Chest = 3,
		Binder = 4,
		Generic = 5,
		Trap = 6,
		Chair = 7,
		SpellFocus = 8,
		Text = 9,
		Goober = 10,
		Transport = 11,
		AreaDamage = 12,
		Camera = 13,
		MapObject = 14,
		MOTransport = 15,
		DuelFlag = 16,
		FishingNode = 17,
		SummoningRitual = 18,
		Mailbox = 19,
		DONOTUSE = 20,
		GuardPost = 21,
		SpellCaster = 22,
		MeetingStone = 23,
		FlagStand = 24,
		FishingHole = 25,
		FlagDrop = 26,
		MiniGame = 27,
		LotteryKiosk = 28,
		CapturePoint = 29,
		AuraGenerator = 30,
		DungeonDifficulty = 31,
		BarberChair = 32,
		DestructibleBuilding = 33,
		GuildBank = 34,
		TrapDoor = 35,

		Custom = 100,
		End
	}
}
